Invoker dota2.
Allows you to control the element of ice and gives a permanent bonus to the force. Each active Quas sphere increases the health regeneration rate.
Allows you to control the element of lightning and gives a permanent bonus to dexterity. Each active Wex sphere increases attack and movement speed.
Exort.
Allows you to control the element of fire and gives a permanent bonus to intelligence. Each Active exort sphere additionally increases the damage from your attacks.
Invoke.
Combines elements of the elements, creating a new spell at the discretion of the Invoker. Click the help button to see a list of available combinations. Improved with Aghanim’s Scepter.
Cold Snap.
Invoker draws heat from the enemy for a time depending on the Quas level . The enemy will take damage and be briefly frozen. Subsequent damage taken in this state will freeze the enemy again and deal additional damage. The maximum frequency of freezing depends on the Quas level .
Ghost Walk.
Invoker combines elements of ice and lightning, becoming invisible. Incompatibility elements elements creates a magical field, slows down enemies in dependence from level Quas, however and himself Invoker slows down, but in dependence from level Wex .
Tornado.
Creates a fast-moving tornado that spins all enemies in its path, causing them to hover in the air, waiting for a painful fall. The range of a tornado depends on the Wex level . The duration of the spin is based on the Quas level . Drop damage depends on Wex level .
Invoker creates concentrated clot energy, which later %delay% of seconds explodes, burning mana have all enemies, engulfed in area actions. Each unit of scorched mana deals damage to enemies and restores 0.5 Invoker mana. The amount of mana burned is based on the Wex level .
Alacrity.
Invoker summons a surge of strength from an ally, increasing its attack speed depending on the level of Wex and increasing the damage of each attack depending on the level of Exort .
Chaos Meteor.
Invoker unleashes a blazing meteor from the sky. After landing, the meteor rolls forward, dealing damage based on Exort level for a distance depending on Wex level . All enemies hit by the meteorite also begin to receive periodic fire damage based on the Exort level .
Sun Strike.
Sends a catastrophic beam of the sun’s fierce energy to a given point, burning all enemies standing beneath it once it reaches the Ground. Damage depends on the Exort level and is distributed evenly to all enemies in the area of action.
Forge Spirit.
Invoker summons the spirit-the embodiment of the power of ice and fire. The damage, health, and armor of a spirit depends on the Exort level, and its attack radius, mana, and life span are based on the Quas level . Spirit attacks reduce the armor of enemy heroes. If Quas and Exort levels are equal to or above 4, Invoker will create two spirits instead of one.
The Ice Wall.
Creates an ice wall in front of the Invoker, whose lifetime is based on the Quas level . All enemies that touch this wall will slow down greatly depending on the Quas level, and will also take damage based on the Exort level .
A Deafening Blast.
Invoker unleashes a powerful sound wave in front of him, dealing all enemies in the way of damage based on the level of Exort . This wave is so strong that it pushes enemy troops back a distance based on the Quas level and disarms them for a time depending on the Wex level .
Guide by Invoker.
Rating: -13 Comments: 33 Author: HUGAN • all user guides.
The content of the guide.
Intro.
The pros of the hero.
Cons of the hero.
Comments to skills.
- Summons a particle of Quas energy. Each particle increases the hero’s health regeneration by 1 for each ability level. Every the study of this ability to forever gives +2 to strength. Level 1 – +1 HP / sec with each sphere. +2 to power. Level of 2 – +2 CPS/sec with each spheres. +4 to power. Level 3 – +3 HP / sec with each sphere. +6 to power. Level 4 – +4 HP / sec with each sphere. +8 to power. Level of 5 – +5 CPS/sec with each spheres. +10 to power. Level 6 – +6 HP / sec with each sphere. +12 to power. Level of 7 – +7 CPS/sec with each spheres. +14 to strength. — Calls for a fraction of the energy Wex. Each particle increases attack speed by 2% and movement speed by 1% for each ability level. Each study of this ability forever gives +2 to dexterity. Level 1 — + 2% attack speed, + 1% movement speed from each sphere. +2 to dexterity. Level 2 — + 4% attack speed, + 2% movement speed from each sphere. +4 to agility. Level 3 — + 6% attack speed, + 3% movement speed from each sphere. +6 to dexterity. Level 4 — + 8% attack speed, + 4% movement speed from each sphere. + 8 to dexterity. Level 5 — + 10% attack speed, + 5% movement speed from each sphere. +10 to agility. Level 6 — + 12% attack speed, + 6% movement speed from each sphere. + 12 dexterity. Level 7 — + 14% attack speed, + 7% movement speed from each sphere. +14 dexterity attribute bonus. – Summons a particle of energy Exort. Each particle increases the attack power by 3 for each ability level. Each study of this ability forever gives +2 to the mind. Level 1 – +3 to attack from each sphere. +2 to reason. Level 2 – +6 to attack from each sphere. +4 to reason. Level 3 – +9 to attack from each sphere. +6 to reason. Level 4 – +12 to attack from each sphere. +8 to reason. Level 5 – +15 to attack from each sphere. +10 to reason. Level 6 – +18 to attack from each sphere. +12 to reason. Level 7 – +21 to attack from each sphere. +14 to reason.
Combines properties the elements, controlled in this moment, creates a new mantra, called upon mantra depends on energies Quas, Wex and Exort. Recharge— 22(16)/17(8)/12(4)/5(2) Requires mana— 20(0)/40(0)/60(0)/80(0) Level 1-1 spell. Level 2-2 spells. Level 3 — 2 spells. Level 4 — 2 spells. In parentheses are values with Aghanim’s Scepter.
The main skillbuild.
5 10 11 13 20 21 22 4 14 15 16 23 24 25 1 3 6 8 9 18 19 2 7 12 17.
Description skillbuild other options.
Invoker DD such a Invoker I with sarcasm call abosannogo, in every joke of course same there is share truth 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25.
Itembuild.
Tactics.
DD Invoker after we bought and go ganging. As we should gank? Resort on line waiting for in the forest, include Lothar occupy a position throw on themselves, on enemy subtle heroes kill with 4-5 strikes thanks to and .
Invoker with mage damage Go to mid, buy , next, collect, and with good farm you will gather at minute 12-13.As we should gank? Resort to the line waiting in the woods throw and kill the enemy. Forth if we see that we with easily disassemble team enemies and big gains money the collect , if same there is no the buy , and then already, Ah of course not indispensable without . For particularly sweaty invocarem you can collect Recently killed 6 of pokies goulue delatnechego discotom and sitting in the astral with 3 skills.