Bugs

Which character in DotA 2 has the highest attack speed in DotA 2.

  1. From the cry of ax you can not leave the inviz, let’s say Bon-many times press “S” – Bon will have an attack animation, but the attack itself will not pass and he will remain in the inviz.
  2. Rikimaru you can use passive. Stand behind the enemy unit at a distance of impact, non-stop start poking attack and stop. Damag, which should be applied from the back will be applied and you will not come out of inviz, if you do everything correctly. Effect: the enemy, say, the hero loses HP (he hlyschet blood/animation Backstab), and he is not able to respond to you, because you through. However, this is not easy because of the very high attack speed.
  3. Weaver and darkseer (on line, either weaver gives control to darkseer). Abuz flap on the shadows of weaver. With all invizerami is clear stump Bayan, this all known, and here is Pro weaver and shadows, which Caribbean with yukh knows what speed between all and all burn, and weaver and darksir sobsno as nor in than not: farmyatsya, looks ironically.
  4. Naix.Naiksom one takes slowdown on any creep (enemy or neutral, pokhipannogo or whole-no matter), you dance in him and get out and you again with full CPS. Not depends on what kind of a creep, as you have now and how much HP max. Will affect the maximum immediately. Even if sit down in talona with 1 ha, when you have 1 ha from 3,000, will get out naiks with 3,000 ha.
  5. Bone Fletcher and the javelins. Run through at a distance attack, Shamim the mouse to attack the enemy and non-stop spamin button S. Bon is not out of inviza, and damage from javelinas goes. Damage from javelin is applied before the attack, so you can use.. Ah here is, exactly every 5-6 such operations with 1 dzhavelinom will crippling rival 30 DMG XS – Oo. ICD is not suitable, since damage from MKB is applied after the attack animation. Well, the more javelins, the greater and more noticeable the effect. /BTV better start testit on heroes with big the icon of the, type trucks or Pete, although not the crux of the.
    Actually Bon is whether or not is also not are, in principle you can use any of inviter, just with the Bon it’s easier to do.
  6. rapier bug: if the hero picks up an enemy rapier and puts it in his circle on the base, it will instantly appear on the circle of the OWNER. Don’t fuck up a hard-won rapier.
  7. From TKHD with the passive the same as with javelin, you can attack constantly STOPAT and will spamide fireballs. Damage from fire does not stack but the area of damage increases significantly.
  8. Mom (medness mask). Quite recently met cel in PD room which after the end of the actions his MOMA has died and long swore in chat, ‘as so ?! O_O’. The topic has already accordion and everyone should know about this.
    So, who does not know: When the hero cuts mom, as everyone knows, he increases not only his speed, but also the damage inflicted by himself. BUT I do not remember exactly in which version it became so, but now the hero gets the extra damage from the IOM after its expiration. Therefore, we can safely rely on it now. For Example: you are Lina, you are attacked by Sven and mom. have him 1,200 ha, cuts in mom, you give procast and ult in him. you help allies or creeps and he retreats when he has 250-200 HP. So he dies as soon as the IOM will end and you will kill him. If the hero dies from the extra. damage with IOM that killed the hero is the one who caused him the most damage during the MOMA. You can count on that, too.
  9. And here’s another EPIC we only Sedna vkuril what and datestyle: in order to do this we have in the team should be tiny and electropanda. As it turned out, if you make the enemy hero toss on the Panda, and that during the flight of the hero begins to fly away on lightning, launched into the air unit to land at the end point where the Panda will stop. Just trilili to some high LVL Rus rum with a ing rivals in impassable places. Demo if I find a throw. The crux of the as with blinkom, svapom and camping on p. but looks more beautiful/unusual. Suited teenie, makes toss enemy hero in lesochek on elektopandu and the kind can fly dick knows far on indefinite distance (sobstno until mana not end), and next for it and unit which we tosnuli. As a result, we can shove a tossed hero anywhere. You can do with the creeps, for example some place else to netasset creeps, and then with them pushnet. You can use to rush, tosses allied hero Panda, she ULTI breaks (artificially prolonged ranged Tossa). You can save someone, run away for example, throw the allied hero in the Panda and she flies away with lightning ally. Well, I don’t know what else is there in terms of practice to come up with.