The early stage is the period of the game during which your fledgling alter egos try to grow wise and get rich. Simply put – this is the time when the main emphasis is on pumping and enriching your hero (up to about level 6 or 15 minutes). With a rush to get rich will not work, because you need a skill. And skill this is called lasthit (from persistent. – final blow)
Lasthit
To begin with, it is necessary to describe the mechanism of this wonderful thing. In Dota, gold for the killed creep gets only the player who struck the decisive blow. No matter how much damage he’d done before. The important thing is that he finished – and the money is now his. Good possession of this skill allows you to quickly get rich and swing at the beginning of the game. How to learn it?
- Accustom yourself to the fact that you need to attack the enemy not by clicking on it with the PKM, but with the help of a+LKM combination. So you, in case of a miss, do not run to the specified place, but simply begin to attack the enemy closest to you
- Determine your damage limit. Make 2-3 trial strikes on creeps to estimate how much you take away from them health. Based on the results, guess the moment when you can apply last hit on the creep and-voila!”you have the gold in your pocket
- Don’t forget that you can finish off your creeps. This will deprive enemy heroes of gold and greatly reduce the experience gained
Actually lasthit for a beginner in the early stages of the game – the only skill that is worth learning. Mid-game stage
Mid-game – this time, when the main emphasis is on destruction towers and extermination enemy heroes (roughly with 6 on 16 level of or with 15 on 30 minutes).
We, as beginners, need to learn in the middle of the party two things: it’s push (from the English. – prodavlivanie) and gang (from persistent. – gang.)
Push
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Tactics in which the main goal is to destroy enemy towers on the line. Usually carried out with the support of friendly creeps, as without them will work backdoor (towers restore health when dealing damage). What do we need to remember? Do not push the tower alone! Enemy heroes have a nasty habit of defending their towers. And if you fly out of the bushes a Horde of five good fellows, nothing and no one will save you. So waiting for comrades and rightly move together with them.
Gang
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“Herd Garneau beat dad”. Tactics aimed at group destruction of an enemy hero (or two heroes). Most often take a banal amount. Often (more precisely because of the lack of wards) develops into a colorful battle 5×5. Beginners in the Ganges do not like, because they “always” do everything wrong. What do you need to do?
- Decide on your role in the group. And in any fight, proceed from your role in the team. If you tank – initiate battle. If you are a support hero-heal and strengthen your own, weaken and slow down others. Well, dps is just damage, be it physical or magical
- If the case is rubbish do not hesitate to retreat. Heroic deaths are not held in high esteem here. That is why it is always worth keeping in mind the plan of retreat
- Not Stylite (from the English. – steal to steal). No need to steal the kills of the enemy. First, you spoil the attitude of the team to you. Secondly, it is simply indecent.
After a fair amount of pushey and ganks you will begin to notice that you have a lot of money and the level in the area of 20. And this means, that has come Leith (from persistent. late-late).
The final stage of the game, aka Leith
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At this stage of the game, most of the heroes, as well as we have at our disposal powerful artifacts and high levels. The whole point of Leith comes down to a decisive breakthrough to the enemy base, which leads to understand what.
The throne is overthrown. You can safely sit back and watch the wonderful words